News / GRAA 2.0 released

GRAA 2.0 released

Sanctuary realeased his GRAA 2.0 mod on BI forums.

In the same spirit of the simple and light on ressource infantry replacement pack “dma naval” or “dma army” modpacks, the GRAA modpack 2.0 is now released.

  • Features

-options, you want to customise your game ? that’s exactly what you will be able to do with the 20 options you can enable or disable to your liking from the config.cpp in a very simple and user friendly way.

That’s the major feature of this modpack.

-every units, military or civilian are using the Llauma new head model, and so every face textures are replaced by new face textures or BIS reworked face textures to avoid the need of having the face scripts running and lowering performance, basically you have the good head without any performance hit or bad face in vehicle.

-totally new animation replacement pack made specifically for the units of the GRAA modpack, this comes alongh several additional animations linked to the mod options.

-Thanks to the options system, you have a choice on who replace who: choose between HYK ACU , HYK Woodland for the West side, RHS modern VDV and HYK OPFOR for the west side, Williec Euro Res and Faceplant Civilians comes for the 2 other sides.and Earl weaponry comes very nicely for them. Every models and sometime textures have been more or less tweaked and modified to give a lot more performance and to be more visual compatible with the anims than their original addon origin, while keeping the awesome nice looks of the original addons.

  • Changelog

Version 1.0


First release

Version 2.0


Second release

fixes

  • FIXED : east and resistance crew helmet bug (HYK and RHS based) appearing in view when the unit was in vehicle.
  • FIXED : east and west officers hat bug (both HYK and RHS based) appearing in view when the unit was in vehicle.
  • FIXED : east spetsnaz (RHS based one) hat appearing in view when the unit was in vehicle.
  • FIXED : various minor model fixes due to odolexplorer “mloding” bugs.
  • FIXED : using wrong pbo reference for the new crouchwalk as i forgot one.
  • FIXED : Camel pilots face bug

improvements

  • IMPROVED : crouch walking while aiming is now subject to a higher aimdispersion to reflect that it is less easy to aim.
  • IMPROVED : rolling animation should make the player tired after a while to avoid an abuse of it.
  • IMPROVED : redone roll and leaning to interpolate with the new animation pack smoothly
  • IMPROVED : player or AI cant kill themselves anymore while sprinting and unfortunately hitting the fire key like a crazy.
  • IMPROVED : with AIAWARE enabled snipers,pilots,specops are more aware of surrounding than the already more “aware” regular units

additions

  • ADDED : whole new animation replacement pack specially done for this, total rework of my prehistoric GR inspired one.
  • ADDED : an ECP version so the mod can be played in the latest version of ECP.
  • ADDED : an SLX version so the mod can be played with the latest version of SLX
  • ADDED : option allowing running with the AT on shoulder on 5 directions, AI capable of running forward.
  • ADDED : option to have a larger field of vision

removed

  • REMOVED : the dma lean pack is removed as i made new roll and lean adapted to the new anim pack.
  • REMOVED : Ti0n3r soundpack to cut down the download size, after all anyone can get the soundpack they want.

Report, or contribute

A broken download, a missing picture, an article that reads wrong. Also a file the archive does not have and you do, or an idea for what it should hold next.

The site is open source, so a fix can arrive as a pull request as readily as a message.