News / FFUR 2006 2.9.9
FFUR 2006 2.9.9
thunderbird84 has sent us several screenshots and information about the upcoming FFUR 2006 2.9.9 release.
The FFUR 2006 2.9.9 is nearing completion, and should be totally complete within a few days of intensive “MP” tests and to make sure that SLX - FFUR combination works as wished.
The main objective of the upcoming patch (and full pack) is to increase the enjoyability of OFP as a whole as well as the long term game potential, keeping it realistic, quite authentic and friendly CPU (> 1.3 GHZ, 512MB).
The incoming patch features a lot of enhancements and improvements that change the gameplay and make it more immersive, as you can see below:
- New US ACU Models based on the popular and high quality FacePlant ACU troops by CameronMcDonald, several variants are available : Squad leader (with holster), Soldier (with M16/M4 pouches), Machinegunner and Automatic Rifleman (with “large box” pouches) and Grenadier (with 40mm pouches), these troops use BIS heads and faces to make the models fit with the rest of the troops used by the Mod.
Removed the BDU troops to slightly decrease the .pbo size and because they were almost useless and not that popular, furthermore, the BDU camo is today almost outdated.
-The implementation of FP ACU troops does fix the NVG proxy issue as well as the climbing stairs. (thanks to CameronMcDonald)
-New Russian Motorized Troops based on, probably the best russian models carried out thus far for Operation Flashpoint, RHS Models, these troops use the VSR camo and a very authentic gear selection, like the US soldiers, these troops don’t carry backpacks as in real life, several models variants are available: Squad Leader (with custom helmet), MachineGunner (with PKM magazine pouches), Grenadier (with GP-25 pouches), Anti-Armor Rifleman (with custom helmet and RPG-7 Backpack), Medic (with medical Backpack), Rifleman (with AK-74M magazine pouches), these troops use BIS heads and faces to make the models fit with the rest of the troops used by the Mod as well. (thanks to Shadow Nx)
-New realistic and very authentic sound effects inspired by real life firearms SFX, intended to make combat more immersive, the new sound features a realistic echo Fx and a higher volume and this sounds very interesting during huge firefights, also makes the game seem more like a realistic simulation (inspired from Codeblue).
-Artificial Intelligence values changed with the goal to make AI units very aggressive, making them smart in urban areas, just play again the Battlefield mission to notice how good they are; However, the dispersion values have been increased to make combat more authentic and last longer.
-Numereous bug fixes, (Ability to climb up stairs, MP bugs, texture ratio errors, ural bug, squads that always turn to “rifleman”, russian sniper missing textures, and much more…).
-New and very realistic effects in-game, new smoke Fx that remains during long battles (thanks to INV44), new and realistic APC/MBT machine guns tracers and new flame textures that make burning effects look more realistic. (thanks to Solus).
-New Soundtracks (thanks to zGuba) and minor GUI changes and enhancements (Inspired from INV44).
A detailed list of credits would be published at the same time than the release.

