News / P2006 Island - Beta release

P2006 Island - Beta release

fasad has released Beta version of his P2006 Island (not the final name) on the BI forums.

Hello all,
I’ve been working on an 512x512 (landmass 220km^2) island project of a group of 3 european style Islands. I’ve 95% finished the first (86km^2, 131k objects) and need some help finding errors. For this beta, the other two islands have been cleared to reduce download size. I started this project wanting a non BIS island and having become frustrated with community maps featuring impossible jelly mould landscapes, laggy AI unfriendly towns, and general poor quality. While my towns may not look as pretty as is possible, at least the AI can move around them freely. Please give me your opinions, feedback, found bugs, recipes, etc!
I’ve been working with custom textures, but to reduce the size of this beta download, i’ve done a quick noe conversion. Please, no comments on ground textures!!! See the readme below for more info.
If anybody is capable and interested in helping finish the last islands (they only need towns + villages) please let me know here! This is literally months of work, I’d like to get it finished one way or another. My thinking atm is to finish the second island and then stop. Hopefully some of this work could be used in ArmA…

Needed: AGS Industrial Pack [3,0 MB] from FTP#1 AGS Port Pack [3,0 MB] from FTP#1 Mapfact Barracks v.1.5 [3,69 MB] from FTP#1

3WX Team’s Object Pack v1.0 [8,2 MB] from FTP#1

Mapfact Objects Pack v1.2 [1,58 MB] from FTP#1

Mapfact Heaps v.2.0 [224 KB] from FTP#1

Mapfact Military Objects Pack v.1.0 [3,7 MB] from FTP#1

Mapfact Oil Addon v.1.02 [6,17 MB] from FTP#1

Mapfact Sheds v.1.0 [238 KB] from FTP#1

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