News / FFUR 2006 patch 2.5 - Screenshots and information

FFUR 2006 patch 2.5 - Screenshots and information

thunderbird84 has informed us that he released new screenshots and information about his upcoming FFUR 2006 patch 2.5 in the BI Forums.

Gameplay and Realism enhancements:
-Added the ability to mount (Aimpoints, Acogs) on M16,M4 and MP5 by the ‘Menu’ Action. (Online Compatible too).
-Major Upgrade of the US Army personnel models (Including Special Forces).
-Minor update of the Russian infantry & Gru models (New Body Armor).
-Update of the ‘AI combat skills’ and dispersion values increased a lot in order to make combat more immersive, tactical and authentic.
-100% Free-lag mod (undergone intensive tests), Now, with the ability to play huge battles -> Several useless scripts have been disabled to decrease the fps level during huge battles. (Jet Fighters crashes Fx, M203/GP-25/MM-1 Smoke Fx, Turrets blowing off Fx… etc)
-‘Material Fx’ enabled for all models textures.
-New and realistic blood splat Fx. (New light scripting way as well). -New M16, M4, AK 74/47, PK sounds, directly inspired from Chammy’s sound pack.
-Update of the Animations (Combo of 456820 and Sanctuary animations packs).
-New music selection list done by zGuba
-Wilco’s ArmA Radio ending instead of BIS one.
-US light infantry will have the M4 (semi, and burst) and if they are mechanized, the M16A4 [Aimpoint]. (Cheers to Olemissrebel, our new military advisor).
-Included the RPK-74 to the russian infantry. (RHS Model).
-Added the US woodland Body Armor to ‘Tank crews’.
-Only the AH-64D Longbow is available in the mission editor, the Apache (which is intended to replace BIS Cobra) would be available in game (Missions and campaigns that use the cobra), though.

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