News / Review Armed Assault Gry-Online Translated
Review Armed Assault Gry-Online Translated
Lendrom aka Lecholas has completely translated the review of Armed Assault by the Polish Gry-Online website.
The review can be found on the BIS Forums
2 out of the 8 paragraphs;
I’ve been watching her for a few months so far.
She was surprising me sometimes, but sometimes she got me bored due to the lack of news.
She is not so different from the others, she doesn’t put on her 40 tons of make-up pretending to be spectacular and fashionable.
She in not a girl next door but the Bohemia Interactive’s website. It’s been weeks of waiting, reading threw the news, admiring screenshots - the ammount of the news is never sufficient.
I’ve been waiting to put my hands on Armed Assault for a long time. The continuation of my favorite Operation Flashpoint couldn’t avoid getting to my hard drive.
The version I had opportunity to play in is not final but only a beta promo demo for press. But who cares? I’ve been waiting for it for so long… The installation of 2GB of files lasted forever.
The installation process was using some copy protection tools like StarForce and 3 activation keys. I had to be a bit patient before I could run the aplication.
The Main menu was redesigned. Buttons for particular functions were placed in the bottom, so you can see engine based animations showing soldiers in the middle of the screen.
Windows with menus are very simple and clear. Instead of a green laptop popping here and there we get light grey squares with black and red font.
There is a campaign made expecially for the promo version beta test. It contains two single player missions and a tactical screen. The tactical screen shows the current situation on the battlefield for example areas of enemy activity or allied bases.
Every place marked on the map can be viewed in a small window with a remote cammera. Thanks to it you can see the terrain and buildings layout you will enocounter during the mission.
After familiarising with the tactical screen it is time to read the orders on the mission screen. It was redesigned as well.
Again the main point is the clearness of the objectives. The old notebook was abandoned. (something similar to old notebook can be seen on some of the screens - translator’s note)
Now we have a topographic map with markers and a brown bar with the mission plan on the right.
Now it was time to start the game.
You can read the other 6 paragraphs on the BIS Forums.
Thanks to Lendrom aka Lecholas for the translation!

