News / Armed Assault Q&A on TotalVideoGames

Armed Assault Q&A on TotalVideoGames

The TotalVideoGames website has posted an interesting Armed Assault Q&A on their website here. As you can see on the screenshot below, the light reflection on the M1A1 has been tweaked since the december ‘05 screenshots! ;)

War simulation games are reaching, it seems, a plateau in both detail and immersion. What has been the design focus/vision for Armed Assault that you hope will move the genre further forward?
J.R.: We want to create an even more intensive combat experience in Armed Assault. Besides photo-realistic graphics, larger numbers of troops, and more complicated battles, new combat aspects, such as artillery, will be introduced to make the experience even more intense.
Freedom of action, sophistication, and immersive environments are a few of the trademark qualities of a BIS title. What kind of extra detail can you add to environments to make them even more realistic?
J.R.: One of the great enhancements is woods, inhabited by individual trees, which can be uprooted by powerful vehicles such as tanks. Of course when you drive a tank into the woods, you can’t hear the birds singing, can you?

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