News / Napoleonic Mod V1.0 released
Napoleonic Mod V1.0 released
ProfTournesol has informed us that he released his Napoleonic Wars Mod V1.0 featuring a lot of units (like horses) and new features compared to the previous versions of this Mod.
Despite the fact that the OFP engine doesn’t really fit to simulate Napoleonic battles since it isn’t made for showing thousands of units on the screen, it’s definitely a great addition for experiencing a different gameplay.
UNITS :
Lots of early Napoleonic units, of the 1805/1806 era (Austerlitz campaign, and Iena campaign) with line infantry, light infantry, Guard, artillery, cavalry, staff officers ;
- East side : France, Wurtemberg, Bavaria ;
- West side : Prussia, Russia, Austria ;
- Guerrilla side : Saxony (First prussian ally then french ally)
A few winter troops to feature the 1812 Russian retreat :
- East side : France, Poland ;
- West side : Russia ;
FEATURES :
- stand alone mod config, anims etc. (re using CWmod stuff, with a new binocular) ;
- 5 lod units and decreasing texture size to avoid lag ;
- working hammer on muskets ;
- blood textures ;
- specific hit screams (French, Russian, German) ;
- new horse with specific saddle ;
- cavalry sword/spear attack (see below) ;
- cavalry men stance changing with horse’s speed ;
- 4 crew artillery canons, using shells or grapeshot ;
- accurate ranks for NCO’s ;
- officers, generals and staff officers ;
- all units have NON SCRIPTED close combat attack (bayonet, sword, spear, ax, fork, fist etc.), and are configwise “setunitpos up” (because strokegun only works in OFP when units are UP) ;
- new smoke system, less beautifull but less laggy ;
- new in game Napoleonic icons ;
- new editor weapon’s pictures ;
- groups for every kinds of units ;
- units are “script free”, only musicians, flagbearers, canons and mounted cavalry units are using scripts ;
- supply wagon for horses (cause horses are vehicles and need fuel…hay i mean…) ;
- reworked reload anim ;






