News / Y2K3 Mod 7.3 Patch Progress
Y2K3 Mod 7.3 Patch Progress
Pappy Boyington is working on the version 7.3 patch for Y2K3. It includes a few changes. The release should be soon.
Work In Progress on 7.3 is going very well. ive posted in the BI forum topic some info about what is planed
including a new 3d crater for tanks, APCs, and random other exploded vehicles. ECP refused to allow me to use thier crater or any of thier other new scripts/effects so i went ahead and made my own with the help of several people:
- Col Klink - i used the crater from the UH1 Down pack (edited)
- Wilco - for his primary help in editing the model in O2
- Wacky Iraqi - for his secondary help with O2 editing
- CJS - for helping me remove the shadow lod from it at the last minute and finnaly myself for texture and implemention of the crater.
this next patch will adress mainly armored vehicles. including, but not limited to:
New:
- T72 (east & res) from ORCS
- T80 (east & res) from ORCS
- Shilka from Specnaz Mod (waiting for release)
- M2 (East) changed to the CSLA mounted dshk (same hight as the orginal M2) but the ammo remains KORD ammo in 100 round magazines same as the west M2 to keep things balanced and realistic.
- Beretta 92F and Glock 17 models replaced with SJB models (sounds and optics unchanged)
- BMP from ORCS
Improvments/Additions:
- Motorcycle will feature a phantom cargo proxy to keep mission compatibility
- East & West tanks will now be balanced with armor and weapon changes. the M60 and M1A2 will both have the same armor and heat rounds (the inq/king homer gun and ammo) and both the T72 and T80 will have the same ORCS gun and ammo (both res and east sides)… however the T55 remains unchanged and still remains to be the rotton old out dated peice of shit it is so takinga t55 into an armor battle is like bringing a rubber mallet to a gun fight.
- 3D Craters featured under all APC and Armored vehicles as well as randomly placed under cars, crashed planes, and crashed helos. completly random for the last 3 items but 100% for the tanks and APC’s. assuming the tank isnt burning the craters also ofer little, but some, protection from enemy fire.
- In keeping game fairness anti-tank weapons including the AT4, the Satchel Charges, the Mines, but the AT weapons for east and west remain the same.. after testing 1 hit from the AT weapon disables the tank enough the crew bails out.
as of right now thats about all i have planed for 7.3 current patch size approx 50MB; requires 7.2 to be installed as well


