News / Article about simulation games
Article about simulation games
The famous I&T website Slashdot has reported in their games section that Kieron Gillen from The Escapist met BI staff in Prague and wrote an article about the effects of bias on simulation games.
Bohemia is actually one of the more idealistic groups of developers I’ve met. They talk about their moral discomfort in creating a game about a real conflict, recalling a specific project based on Vietnam. The team disposed of months of work because they thought it impossible to make a game that was both accurate and enjoyable.
When thinking of the campaign structure for their future games, Bohemia doesn’t choose a life or death struggle for supremacy between equivalent forces. While dealing with fictional situations and antagonists, they base their campaign on the assumption of American Military supremacy in any conventional war. Rather than making the game about whether the Americans will win, they make it how the Americans will win and your character’s experiences along the way.
Compare and contrast with the recently released Battlefield 2 demo, which posits the U.S. Marines and a Middle-Eastern army as equals on a technological footage. Both are rooted in the language of the military, but they’re expressing wildly separate views on the nature of a conflict. Battlefield 2 presents a beleaguered U.S. in a war which is more cowboys and Indians than anything else, while Bohemia reaches for something more akin to a comment on the nature of war using theoretical examples. Even within the genre of pseudo-military simulators, there are clear differences from game to game to what the nature of conflict actually is. Put simply, Flashpoint’s world is a world away from Battlefield 2’s. .
You can read the full article on The Escapist site here.
Thanks to Kaldur Dauthur for reporting it!

