News / Project MCAR beta 2.5 updated !!!

Project MCAR beta 2.5 updated !!!

PsyWarrior leader of Psychic Productions mod has released on the official forums an updated version beta 2.5 of their project MCAR.

Project MCAR is an attempt by a group of OFP enthusiasts to overcome one of the boundries of OFP editing: The inability to fire any kind of missile from ‘Car’ class units. MCAR is essentially a very complicated workaround, which simulates a guided missile launch from a vehicle.
From the perspective of the player, he aims his turret at the enemy unit, presses the trigger and a missile launches. It guides itself to the target (even if the target is in motion), hits it, and obliterates it.
The BETA 2.5 fixes numerous bugs, and adds new functionality to Project MCAR. For full details, please see the Readme file.
Here’s a list of some of the most important changes or things you need to know:
-Despite what was said previously, MCAR: BETA: 2.5 is not MP compatible. We are looking for help here, if you know your way around MP editing, please get in touch!
-BETA version of documentation/ manuals added, for addon designers and mission editors.
-TOW 2B ‘Real’ HMMWV added
-Several new AA guidance codes introduced, and demonstrated on the Sa-9 Gakin.
-Kill reporting added to some vehicles. Still not 100% reliable yet.
-3 Demo Missions added, with one more on the way.
-Code added to deal with savegame issues.
-Misc. Bugfixes and upgrades
This list is not exhaustive, but it gives you an idea of some of the things that have changed in this version.

Report, or contribute

A broken download, a missing picture, an article that reads wrong. Also a file the archive does not have and you do, or an idea for what it should hold next.

The site is open source, so a fix can arrive as a pull request as readily as a message.