News / FlashFX 1.2

FlashFX 1.2

Nemesis6 has posted version 1.2 of his Effects Mod in this thread on the BIS forum

Changelog -

*The default explosion has been changed, you’ll notice it.
* Tanks and jeeps have a new burn and smoke effect. (scripted)
* Rotorwash for all choppers. This is my own custom version of the default BAS-Studios version. (scripted)
* All default weapons have smoke effects when fired. Also grenade-launchers. (scripted)
* A lot of the default effects have been modified. These include blood, tank barrel fire and smoke, and the water-splash generated by bullets.
* Persistant metallic debris from tanks and other vehicles when hit or destroyed by rocket-launchers or any form of grenades.
* Burn effect for planes going down.(One when in air, and one when at ground, crashed.) , (scripted)
* Rocket-launchers have backblast. (scripted)
* Bullet cartridges from rifles stay on the ground for some time after being shot off.
* All default rockets and missiles have extra flame effects. (scripted)
* Fuel-stations and fuel-trucks explode much more realisticly when destroyed.
* Flaming debris when aircraft are destroyed. (scripted)
* Water is tossed up into the air when a boat is destroyed. (scripted)
* Exhaust and damage script from BAS-Studios added.
* Choppers now burn and produce smoke when destroyed.
* RPGS, LAWS, and AA launchers now have extra flame effects.

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