News / Enhanced ECP Project v0.4.1
Enhanced ECP Project v0.4.1
Kurayami sent us the new version 0.4.1 of his nice Enchanced ECP Project. There are numerous changes, including the new Combat!’s M113s and some BAS’ scripts, and much more…
Model Changes
* M113 : Combat! M113A3 (NATO)
* M113 Ambulance : Combat! M113A3 Ambulance (NATO)
Gameplay Changes
* Smoke grenades replaced with BAS’ JAM some grenades, which actually block the AI’s line-of-sight
* Destructive power of satchel charge increased (to balance against the increased armor values of MBTs)
* Destructive power of MANPADS increased slighty, indirect hit damage increased from 2m to 3.5m, max range increased to 1,700m
* Black Op (Handgun) now armed with MP5 Aimpoint (SD) instead of Uzi
* Spetsnaz (Handgun) now armed with AKS-74U Cobra (SD) instead of AKS-74U
* AH-1 armor values increased slightly
Realism Changes
* US pilot now carries M9 instead of M4
* Russian Pilot now carries Makarov PM instead of AKS-74U
* Resistance pilot now carries CZ75 instead of AK-47, also carries smoke instead of grenades
* Su-25 now armed with GSh-30-2
Miscellaneous
* BAS’ MH-60 smoke effect scripts adapted (after a whole lot of work) to all BIS aircraft classes
* Lupus[WD]’s CfgTextureToMaterial and CfgMaterials classes incorporated into config
* Kegetys’ Makarov PM incorporated into config
* Numerous sound effect changes/alterations (handguns no longer sound like polite knocks at the door, the BMP-2’s cannon no longer sounds like Jiffy Pop, etc)
* Numerous corrections to BIS typos and inaccuracies



