News / Coc Tomahawk script

Coc Tomahawk script

Denoir posted in official forums in this thread several screenshots of Chain of Command’s script for Tomahawks in action; impressive scripting work!

It’s script controlled and piloted by an AI. Through the use of a set of advanced layered recursive pathfinder scripts, it maps the landscape and finds an optimal path to the target. It then generates a number of waypoint that a script controlled AI pilot follows.
The system works stand-alone or as an UA plugin. It features currently three different warheads (WDU-25, BGU-97 (Cluster), and a nuke). It calculates the optimal path, avoiding terrain obstacles while hugging the ground.
While we do have a fully working system, there are still some things to be made before it can be released. The model has to be textured, the scripts have to be rolled in, we have to consider a launch platform and perhaps most important of all, we have to make some calls about realism.
IRL a Block III Tomahawk takes 1-2 hours to program. Obviously this would be very useless in OFP. On the other hand we don’t want to make the pre-flight preparations too fast as it would lead to a very unrealistic über-weapon. Right now the time it takes to prepare a missile ranges from a couple of seconds to up to 5-10 minutes, depending on the complexity of the landscape (some very heavy calculations are involved, that take time). So bottom line, there is still some work to be done.

Report, or contribute

A broken download, a missing picture, an article that reads wrong. Also a file the archive does not have and you do, or an idea for what it should hold next.

The site is open source, so a fix can arrive as a pull request as readily as a message.