News / Enhanced OFP Configuration Project (ECP) Beta 1.02

Enhanced OFP Configuration Project (ECP) Beta 1.02

OFPEC released their ECP Beta 1.02 on this page with several bugs fixed. More info on the ECP page.

Fixed bugs :
- Added new explosions, thanks Goldmember!
- Updated drop effect in tailrotor faliure
- New plane smoke scripts
- Updated chopper damage smoke effect
- Split eh_handler into 3 seperate files to reduce lag further
- Fixed minor bug in blood scripts
- Added new island cutscenes
- BAS chopper dust is now default
- Scripts load faster at start of missions
- KTottEs time fuse grenade
- Init.sqs to fix bug in adding res units to civ side, thanks to Killswitch for this!
- Changed ECP_settings and database to get rid of fire burning when 25 meters away from fire, changed to 6 now
- Big code change in eh_handler
- Changed code in init_veh to speed things up
- No need for lengthy arrays in database.sqs anymore, all units will work.
- Removed obsolete sounds from bullet wizz scripts
- Fixed bug in chopper dust scripts so all dust colours work now
- Added new unit scream sounds in updated config.bin
- Tailrotor failure script less likely to happen
- New updated DR sound effects added

*EDIT*

I’ve added a mirror from our site.

*/EDIT*

Thanks to xela89 for headsup!

Report, or contribute

A broken download, a missing picture, an article that reads wrong. Also a file the archive does not have and you do, or an idea for what it should hold next.

The site is open source, so a fix can arrive as a pull request as readily as a message.