News / Chain Of Command Unified Artillery 1.0

Chain Of Command Unified Artillery 1.0

Dinger, Chain Of Command’s Unified Artillery project coordinator told us he released on Chain Of Command site the first public release of their Chain Of Command Unified Artillery 1.0., not only scripts but with also new vehicles!

The Chain Of Command, in conjunction with SEB, Ballistic Addon Studios, Decisive Killing Machines and Project: UK Forces announces the release of Battle Kings: The Chain Of Command Unified Artillery 1.0. The Chain Of Command Unified Artillery (UA) combines models from many of the top Operation Flashpoint addon studios with a single command and control system to deliver to the OFP world the first true, fully functioning artillery system.
UA Features:
-Persisting shells and rockets that fly ballistically to their target, up to 32 kilometers away (and, should the need arise, even farther).
-Painstakingly detailed fire and recoil effects.
-Neural network based targeting system for low overhead and high accuracy.
-A single, unified command and control system.
-Streamlined Mission Editor deployment: just place the objects on the map and go. No scripting required.
-Built in Functions for one-line scripted operation of artillery.
-Laser Designator/Rangefinder support.
-10 missions included.
-Can support user-made dialogs.
-Dynamic structure enables additional modules (CoC and third-party) to “plug in” to the UA core features and interface: no need to update the .pbo to add new units!
-Required Monolith object graces the landscape of OFP.
-Multiplayer compatibility for all features.
Vehicles in CoC_Arty:
-SEB M252 Mortar
-BAS M101 Towed Howitzer
-DKM M109 Paladin (SP Howitzer)
-UKF M270 MLRS
In conjunction with the release of UA, PMC has released a new version of their 30-mission CoC Command Engine campaign, fully integrating the Unified Artillery addon:
http://flashpoint.nekromantix.com/downloads/PMC_Command_Cmp_v1.0b.r5.rar

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