News / Conquer the Base mod

Conquer the Base mod

Doolittle sent us an email about his really very interesting project!

“I just finished working on my Conquer the Base mod, which is a CTI clone. It is basically CTI but you have no commander and no MHQ. You start inside an already built base. The bases are randomly placed for each new game. You don’t need any addons. The scripting for the map is all new code. There are the familiar buildings: armory (tanks), hangar (planes & helis), barracks, ammo depot, repair depot, a garage (civ cars), and a hospice where you can buy workers to work at cities to make money for the team. You send the workers to towns you have captured and they will leave your group and join that town. Which of course gives you the opportunity to raid the enemies’ towns & kill their workers. There is also a Resistance tank factory hidden on the map and also shipyards where boats can be built. The repair truck can also build a “camp” where mercenaries can be hired. There is no limit to how much stuff a side can make & the game cleans up bodies and destroyed vehicles to reduce lag. Ammo trucks can also make ammo boxes & there’s a bus that can produce more workers (a moving hospice basically). 12 players per side are supported. Markers on the map show where all your teammates are and where all your AI group soldiers are. There’s also an Su25 LGB. My desire to make this was driven by all those people shooting their teams MHQ at the beginning of the map…or commanders leaving in the middle of the game. I also wanted to code the script in such a way as there was little demand on CPU resources and little passing of data between clients and server for all the objects being built (just a building’s queue time is passed!). I’ve created a simple website for Conquer the Base at http://home.earthlink.net/~dbircsak/ctb/index.htm.”

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